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This paper proposes a 3D human pose estimation in video method based on the dilated temporal convolutions applied on 2D keypoints (input to the network). 2D keypoints can be obtained using any person keypoint detector, but Mask R-CNN with ResNet-101 backbone, pre-trained on COCO and fine-tuned on 2D projections from Human3.6M, is used in the paper. https://i.imgur.com/CdQONiN.png The poses are presented as 2D keypoint coordinates in contrast to using heatmaps (i.e. Gaussian operation applied at the keypoint 2D location). Thus, 1D convolutions over the time series are applied, instead of 2D convolutions over heatmaps. The model is a fully convolutional architecture with residual connections that takes a sequence of 2D poses ( concatenated $(x,y)$ coordinates of the joints in each frame) as input and transforms them through temporal convolutions. https://i.imgur.com/tCZvt6M.png The `Slice` layer in the residual connection performs padding (or slicing) the sequence with replicas of boundary frames (to both left and right) to match the dimensions with the main block as zero-padding is not used in the convolution operations. 3D pose estimation is a difficult task particularly due to the limited data available online. Therefore, the authors propose semi-supervised approach of training the 2D->3D pose estimation by exploiting unlabeled video. Specifically, 2D keypoints are detected in the unlabeled video with any keypoint detector, then 3D keypoints are predicted from them and these 3D points are reprojected back to 2D (camera intrinsic parameters are required). This is idea similar to cycle consistency in the [CycleGAN](https://junyanz.github.io/CycleGAN/), for instance. https://i.imgur.com/CBHxFOd.png In the semi-supervised part (bottom part of the image above) training penalizes when the reprojected 2D keypoints are far from the original input. Weighted mean per-joint position error (WMPJPE) loss, weighted by the inverse of the depth to the object (since far objects should contribute less to the training than close ones) is used as the optimization goal. The two networks (`supervised` above, `semi-supervised` below) have the same architecture but do not share any weights. They are jointly optimized where `semi-supervised` part serves as a regularizer. They communicate through the path aiming to make sure that the mean bone length of the above and below branches match. The interesting tendency is observed from the MPJPE analysis with different amounts of supervised and unsupervised data available. Basically, the `semi-supervised` approach becomes more effective when less labeled data is available. https://i.imgur.com/bHpVcSi.png Additionally, the error is reduced when the ground truth keypoints are used. This means that a robust and accurate 2D keypoint detector is essential for the accurate 3D pose estimation in this setting. https://i.imgur.com/rhhTDfo.png |
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## General stuff about face recognition Face recognition has 4 main tasks: * **Face detection**: Given an image, draw a rectangle around every face * **Face alignment**: Transform a face to be in a canonical pose * **Face representation**: Find a representation of a face which is suitable for follow-up tasks (small size, computationally cheap to compare, invariant to irrelevant changes) * **Face verification**: Images of two faces are given. Decide if it is the same person or not. The face verification task is sometimes (more simply) a face classification task (given a face, decide which of a fixed set of people it is). Datasets being used are: * **LFW** (Labeled Faces in the Wild): 97.35% accuracy; 13 323 web photos of 5 749 celebrities * **YTF** (YouTube Faces): 3425 YouTube videos of 1 595 subjects * **SFC** (Social Face Classification): 4.4 million labeled faces from 4030 people, each 800 to 1200 faces * **USF** (Human-ID database): 3D scans of faces ## Ideas in this paper This paper deals with face alignment and face representation. **Face Alignment** They made an average face with the USF dataset. Then, for each new face, they apply the following procedure: * Find 6 points in a face (2 eyes, 1 nose tip, 2 corners of the lip, 1 middle point of the bottom lip) * Crop according to those * Find 67 points in the face / apply them to a normalized 3D model of a face * Transform (=align) face to a normalized position **Representation** Train a neural network on 152x152 images of faces to classify 4030 celebrities. Remove the softmax output layer and use the output of the second-last layer as the transformed representation. The network is: * C1 (convolution): 32 filters of size $11 \times 11 \times 3$ (RGB-channels) (returns $142\times 142$ "images") * M2 (max pooling): $3 \times 3$, stride of 2 (returns $71\times 71$ "images") * C3 (convolution): 16 filters of size $9 \times 9 \times 16$ (returns $63\times 63$ "images") * L4 (locally connected): $16\times9\times9\times16$ (returns $55\times 55$ "images") * L5 (locally connected): $16\times7\times7\times16$ (returns $25\times 25$ "images") * L6 (locally connected): $16\times5\times5\times16$ (returns $21\times 21$ "images") * F7 (fully connected): ReLU, 4096 units * F8 (fully connected): softmax layer with 4030 output neurons The training was done with: * Stochastic Gradient Descent (SGD) * Momentum of 0.9 * Performance scheduling (LR starting at 0.01, ending at 0.0001) * Weight initialization: $w \sim \mathcal{N}(\mu=0, \sigma=0.01)$, $b = 0.5$ * ~15 epochs ($\approx$ 3 days) of training ## Evaluation results * **Quality**: * 97.35% accuracy (or mean accuracy?) with an Ensemble of DNNs for LFW * 91.4% accuracy with a single network on YTF * **Speed**: DeepFace runs in 0.33 seconds per image (I'm not sure which size). This includes image decoding, face detection and alignment, **the** feed forward network (why only one? wasn't this the best performing Ensemble?) and final classification output ## See also * Andrew Ng: [C4W4L03 Siamese Network](https://www.youtube.com/watch?v=6jfw8MuKwpI) |
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This paper deals with the question what / how exactly CNNs learn, considering the fact that they usually have more trainable parameters than data points on which they are trained. When the authors write "deep neural networks", they are talking about Inception V3, AlexNet and MLPs. ## Key contributions * Deep neural networks easily fit random labels (achieving a training error of 0 and a test error which is just randomly guessing labels as expected). $\Rightarrow$Those architectures can simply brute-force memorize the training data. * Deep neural networks fit random images (e.g. Gaussian noise) with 0 training error. The authors conclude that VC-dimension / Rademacher complexity, and uniform stability are bad explanations for generalization capabilities of neural networks * The authors give a construction for a 2-layer network with $p = 2n+d$ parameters - where $n$ is the number of samples and $d$ is the dimension of each sample - which can easily fit any labeling. (Finite sample expressivity). See section 4. ## What I learned * Any measure $m$ of the generalization capability of classifiers $H$ should take the percentage of corrupted labels ($p_c \in [0, 1]$, where $p_c =0$ is a perfect labeling and $p_c=1$ is totally random) into account: If $p_c = 1$, then $m()$ should be 0, too, as it is impossible to learn something meaningful with totally random labels. * We seem to have built models which work well on image data in general, but not "natural" / meaningful images as we thought. ## Funny > deep neural nets remain mysterious for many reasons > Note that this is not exactly simple as the kernel matrix requires 30GB to store in memory. Nonetheless, this system can be solved in under 3 minutes in on a commodity workstation with 24 cores and 256 GB of RAM with a conventional LAPACK call. ## See also * [Deep Nets Don't Learn Via Memorization](https://openreview.net/pdf?id=rJv6ZgHYg) |
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Zhao et al. propose a generative adversarial network (GAN) based approach to generate meaningful and natural adversarial examples for images and text. With natural adversarial examples, the authors refer to meaningful changes in the image content instead of adding seemingly random/adversarial noise – as illustrated in Figure 1. These natural adversarial examples can be crafted by first learning a generative model of the data, e.g., using a GAN together with an inverter (similar to an encoder), see Figure 2. Then, given an image $x$ and its latent code $z$, adversarial examples $\tilde{z} = z + \delta$ can be found within the latent code. The hope is that these adversarial examples will correspond to meaningful, naturally looking adversarial examples in the image space. https://i.imgur.com/XBhHJuY.png Figure 1: Illustration of natural adversarial examples in comparison ot regular, FGSM adversarial examples. https://i.imgur.com/HT2StGI.png Figure 2: Generative model (GAN) together with the required inverter. In practice, e.g., on MNIST, any black-box classifier can be attacked by randomly sampling possible perturbations $\delta$ in the random space (with increasing norm) until an adversarial perturbation is found. Here, the inverted from Figure 2 is trained on top of the critic of the GAN (although specific details are missing in the paper). Also find this summary at [davidstutz.de](https://davidstutz.de/category/reading/). |
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Dinh et al. show that it is unclear whether flat minima necessarily generalize better than sharp ones. In particular, they study several notions of flatness, both based on the local curvature and based on the notion of “low change in error”. The authors show that the parameterization of the network has a significant impact on the flatness; this means that functions leading to the same prediction function (i.e., being indistinguishable based on their test performance) might have largely varying flatness around the obtained minima, as illustrated in Figure 1. In conclusion, while networks that generalize well usually correspond to flat minima, it is not necessarily true that flat minima generalize better than sharp ones. https://i.imgur.com/gHfolEV.jpg Figure 1: Illustration of the influence of parameterization on the flatness of the obtained minima. Also find this summary at [davidstutz.de](https://davidstutz.de/category/reading/). |