Towards Deep Symbolic Reinforcement Learning Towards Deep Symbolic Reinforcement Learning
Paper summary DRL has lot of disadvantages like large data requirement, slow learning, difficult interpretation, difficult transfer, no causality, analogical reasoning done at a statistical level not at a abstract level etc. This can be overcome by adding a symbolic front end on top of DL layer before feeding it to RL agent. Symbolic front end gives advantage of smaller state space generalization, flexible predicate length and easier combination of predicate expressions. DL avoids manual creation of features unlike symbolic reasoning. Hence DL along with symbolic reasoning might be the way to progress for AGI. State space reduction in symbolic reasoning is carried out by using object interactions(object positions and object types) for state representation. Although certain assumptions are made in the process such as objects of same type behave similarly etc, one can better understand causal relations in terms of actions, object interactions and reward by using symbolic reasoning. Broadly, pipeline consists of (1)CNN layer - Raw pixels to representation (2)Salient pixel identification - Pixels that have activations in CNN above a certain threshold (3)Identify objects of similar kind by using activation spectra of salient pixels (4)Identify similar objects in consecutive time steps to track object motion using spatial closeness(as objects can move only by a small distance in consecutive frames) and similar neighbors(different type of objects can be placed close to each other and spatial closeness alone cannot identify similar objects) (4)Building symbolic interactions by using relative object positions for all pairs of objects located within a certain maximal distance. Relative object position is necessary to capture object dynamics. Maximal distance threshold is required to make the learning quicker eventhough it may reach a locally optimal policy (4)RL agent uses object interactions as states in Q-Learning update. Instead of using all object interactions in a frame as one state, number of states are further reduced by considering interactions between two types to be independent of other types and doing a Q-Learning update separately for each type pair. Intuitive explanation for doing so is to look at a frame as a set of independent object type interactions. Action choice at a state is then the one that maximizes sum of Q values across all type pairs. Results claim that using DRL with symbolic reasoning, transfer in policies can be observed by first training on evenly spaced grid world and using it for randomly spaced grid world with a performance close to 70% contrary to DQN that achieves 50% even after training for 1000 epochs with epoch length of 100.
Towards Deep Symbolic Reinforcement Learning
Marta Garnelo and Kai Arulkumaran and Murray Shanahan
arXiv e-Print archive - 2016 via Local arXiv
Keywords: cs.AI, cs.LG


Summary by Pavan Ravishankar 2 years ago
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